During 4 semesters of video game development class dozens of games were made in GameMaker and Construct 2, but due to a computer lab hard drive wipe almost all of them were lost. Only these four remain.
Lamp Battle was made as a simpler version of the classic Space Battle arcade game. Like all it's predecessors, the main character was modified to be a lamp. Because it was made in GameMaker, the only way to play it is to download the executable.
Obviously it's a clear cut rip off of pokemon. It used pokemon sprites and mechanics with a lamp thrown in to make it my own. There are many problems with it, like restarting at the beginning of the forest after a battle, and enemy health disappearing during attacks, all of which are caused by GameMaker's limited object count. Because it was made in GameMaker, the only way to play is to download the executable.
It was intended to be the last game with a lamp, potentially the last game I would ever make. It was named after the very first game I made that had a lamp moving at hyper speeds that you had to catch. It's a simple platformer that has the lamp looking for a new source of power while avoiding trees. It was made in Construct 2 and is playable in browser.
This was made in a group to simulate real world game development. Nick Houser did most of the programming, Cody Cother did some programming and all of the level design, Sam Fisher was in charge of music and glitch testing, I made the sprites and models. It's still in a very early alpha state, and it will be until the end of time because there are no more video game development classes for us all to take to work on it. It was going to be a platformer with multiple levels, enemies, and powerups, most of which was programmed but never implemented. It was made in Construct 2 and is playable in browser.